Iron Legion
Combat · Conflict Zones · Bounty Hunting
Ship-to-ship warfare, from wing assassinations to full conflict-zone deployments.

Elite Dangerous Squadron
NO QUARTER
IN THE VOID
We run a player minor faction, operate fleet carriers, and fly everything from conflict zones to the black. Combat and AX, trade, mining, exploration — and the background simulation that decides who actually holds a system.
Structure
Seven divisions covering every loop we fly. Join one, or several — nobody is locked into a single career.
Combat · Conflict Zones · Bounty Hunting
Ship-to-ship warfare, from wing assassinations to full conflict-zone deployments.
Anti-Xeno Operations
Thargoid interceptors and scouts. Guardian tech, caustic sinks, and steady nerves.
Background Simulation · Influence
The quiet war. Influence, states, expansions — who actually holds a system.
Exploration · Exobiology
First footfalls, biological signals and the long dark beyond the bubble.
Trade · Hauling · Community Goals
Bulk freight, community goals and the supply lines that make operations possible.
Mining
Core, laser and subsurface. Painite rings, hotspots and full cargo racks.
Fleet Carrier Operations
Jump schedules, tritium logistics and forward bases wherever the squadron needs one.
The Platform
One place for everything the squadron needs, built so the answer to “what should I do tonight?” takes ten seconds rather than ten minutes of cross-referencing.
Live influence tracking with tick markers, and officer orders telling you what actually needs doing tonight — not a wall of numbers you have to interpret yourself.
Route finding against our own market mirror. Every price carries its age, because we would rather show you stale data honestly than pretend it is fresh.
Self-hosted outfitting, a squadron build locker, and doctrine loadouts approved for each role so you know what to fly before you undock.
Bring your ship and your time zone. We will find you a wing, a role and something worth flying for.
JOIN GRIM’S SQUADVIA DISCORD · TAKES A MINUTE